
GMX Fork
Custom perpetuals trading interface with GambleFi mechanics
Cuberium
NFT Metaverse with spatial asset management and on-chain land ownership
P2E Game
With NFT battle mechanics, staking, and in-game economy $6.7M+ raised in presale: 10-stage launch, full smart contract and game infrastructure built by RedDuck

CrimeCash
NFT GameFi project with battle mechanics and on-chain asset ownership
on-chain game logic, battle mechanics, season and leaderboard systems, reward distribution built to retain players past week one, not just attract them at launch
character and item NFTs, trait and ability systems, upgrade mechanics, on-chain rarity assets that have real utility inside the game, not just collectible value
token sinks, reward loops, staking mechanics tied to gameplay the difference between a game that sustains itself and one that inflates into irrelevance in 60 days
on-chain betting logic, provably fair randomness (VRF), house edge mechanics, liquidity pool management regulatory-aware architecture, we design the protocol logic with the constraints of the space in mind
ready-to-deploy GameFi and GambleFi platforms: fully branded, customizable, production-ready NFT marketplace, battle game framework, presale and staking infrastructure fastest path from idea to live product
ERC-20/ERC-721/ERC-1155 token contracts, game logic contracts, staking vaults, prize pool distribution, randomness integration (Chainlink VRF)
game UI, battle screens, inventory management, leaderboards, staking dashboard we've built the full stack on DigiToads, contracts to game interface
The token launches, players farm rewards, the economy inflates, early holders dump, the game dies in 90 days.

Polygon
BNB Chain
ArbitrumWe provide the most suitable combination of these blockchain application development services for your project.
Game & economy design mechanics, token model, reward loops, staking design — before smart contracts are written this is where most GameFi projects go wrong and we fix it first.


What da quack?
Most GameFi projects die when tokenomics and game design are treated as separate problems. We get the economy and the mechanics right together — before a single contract ships.